Art of Janice Bell

Art of Janice Bell

Tuesday, July 16, 2013

The mini-environment I designed that I'm going to tackle for my internship. I'm treating it as an "art test" of sorts since it's due around the renewal period of my internship... Got 1 month to get this done!


Tuesday, June 18, 2013

Moar figure studies. I feel like 60-90 second gestures force me to rush too much and gloss over the form, so this time I just loaded up some poses and took my sweet time studying the pose and forms.


Tuesday, June 11, 2013


Some of the 90 second gestures I did today. Then all of a sudden out of nowhere... HORSES!

And fiddled more with my scene...



Tinkering with lighting. not sure if I like those extra elephant statues...



Also did about 25 gestures. Here are the ones that aren't terrible.






Sunday, June 9, 2013



Baked down/textured the deity statue and pedastool.

Back at this...After such a long break decided to make a little sketch over of what the scene needs. I think I'll do the lighting last.


Tuesday, June 4, 2013

We got our internet in the new apartment set up today! So here's a break down of that shield prop I made a while ago:


I wanted to model something that wasn't super duper mobile-level low poly, but something that had a smoothly curved silhouette from most angles and also had that hand-painted texture stylization. I had a ton of fun with it and really like how it came out! The texture is displayed in Maya as self-illuminated (no lights), diffuse only.

Been trying to get back into doing speed paints and/or sketches every day. Recently I'm not too fond with how they've been coming out, but here's some older iPad doodles plus a "speed" paint I did a few days ago that ended up taking an hour and a half, and it's inspired by a concept piece posted on R3spawn's Concept Art dump thread on Polycount:





Tuesday, March 5, 2013

:3






To do:

Dirty up rug
Fix diff/spec on walls
Mesh paint actual moss and get rid of nasty painted-in moss
Lily Pads
Rubble
Statues
Light scene
Never finish aoiwdhweudghweyfgye

-_-;;

Sunday, February 10, 2013

I have environment ADD lately. Decided the room was a bit much to try and tackle by GDC, so I'm participating in this month's "noob" challenge on Polycount. The environment is a manageable scale and I love that the whole community gets in on it.

Starting off with my tileable floor texture... Last bit I need is a height map and a decent UDK shader.



Saturday, January 12, 2013

Decided to finish my interior for GDC. First thing I noticed was the scale was way off, so I pretty much restarted the whole thing. Mostly finished the blockout.