Art of Janice Bell

Art of Janice Bell

Sunday, October 28, 2012

ArenaNet test got cancelled for Environments, working on the enviro freelance project now.

Normal map has padding enabled, the stretchyness around the leaves shouldn't effect the final texture due to the alpha map. First image is just the diffuse and wires.




Wednesday, October 24, 2012

Applied the texture to the base. There are some stretching issues I will address.


Monday, October 22, 2012

Been a while!

Right now I'm still baking out the maps on that tree branch for my freelance project (yeah I know, seems like it's been forever)

But I am making solid progress with the ArenaNet art test. I FINALLY finished the rock wall texture. I have the normals baked out but have yet to test out the set up in engine or apply it to the model. Also need to create a spec map, and fix some seams when it tiles (damn you Zbrush!).


I'm going to reuse the grass I already made (maybe as a single 256 instead of a 512). So tonight I'll try to get started on sorting the wood beams out. I already have a really crappy photo source texture on there with the UV's laid out on it, but I'm thinking about sculpting a 256x512 tileable wood texture to work off of instead.

Sunday, October 7, 2012

Got all the UVs unwrapped! Just a bunch of pieces floating around right now, time to start building some textures to map these on. Texel density is a bit inconsistent at the moment, still trying to plan out the texture layout.




Done modeling, UVs about halfway done. Can't really lay the UVs out until I have my textures going, so I'm just unwrapping and stacking for the time being. Also need to figure out how the arrangement of the textures are going to fit into the 2048 x 1024 max texture allowance. I'm guessing that includes the normal/spec maps too. Not everything is going to be normal mapped, but mostly everything is going to have a spec map, and there's also alpha maps to think about... Going to be rough!


Wednesday, October 3, 2012

Started modeling. Still need to work on the base and some finer details, and also optimize it. Hopefully all the modeling will be done by Friday! It's starting to look like something now and I feel myself getting really excited.