shingles
Art of Janice Bell
Art of Janice Bell
Monday, October 29, 2012
Sunday, October 28, 2012
Monday, October 22, 2012
Been a while!
Right now I'm still baking out the maps on that tree branch for my freelance project (yeah I know, seems like it's been forever)
But I am making solid progress with the ArenaNet art test. I FINALLY finished the rock wall texture. I have the normals baked out but have yet to test out the set up in engine or apply it to the model. Also need to create a spec map, and fix some seams when it tiles (damn you Zbrush!).
I'm going to reuse the grass I already made (maybe as a single 256 instead of a 512). So tonight I'll try to get started on sorting the wood beams out. I already have a really crappy photo source texture on there with the UV's laid out on it, but I'm thinking about sculpting a 256x512 tileable wood texture to work off of instead.
Right now I'm still baking out the maps on that tree branch for my freelance project (yeah I know, seems like it's been forever)
But I am making solid progress with the ArenaNet art test. I FINALLY finished the rock wall texture. I have the normals baked out but have yet to test out the set up in engine or apply it to the model. Also need to create a spec map, and fix some seams when it tiles (damn you Zbrush!).
I'm going to reuse the grass I already made (maybe as a single 256 instead of a 512). So tonight I'll try to get started on sorting the wood beams out. I already have a really crappy photo source texture on there with the UV's laid out on it, but I'm thinking about sculpting a 256x512 tileable wood texture to work off of instead.
Sunday, October 7, 2012
Done modeling, UVs about halfway done. Can't really lay the UVs out until I have my textures going, so I'm just unwrapping and stacking for the time being. Also need to figure out how the arrangement of the textures are going to fit into the 2048 x 1024 max texture allowance. I'm guessing that includes the normal/spec maps too. Not everything is going to be normal mapped, but mostly everything is going to have a spec map, and there's also alpha maps to think about... Going to be rough!
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