About done with the zbrush base mesh of the pillar (need to bevel some edges), then going to take it into zbrush.
Art of Janice Bell
Art of Janice Bell
Sunday, July 29, 2012
Thursday, July 26, 2012
Blockout progress! Just need to fit the pieces a little bit better so there's no intersecting geo. Then I can start making Zbrush base meshes and begin sculpting. I'm probably going to start with a tileable brick sculpt to learn Zbrush a little better, and then I'll probably sculpt the pillars first. Getting excited, was starting to get discouraged/bored with this but I'm determined to make solid progress soon.
Tuesday, July 24, 2012
Wednesday, July 18, 2012
Monday, July 16, 2012
Tuesday, July 10, 2012
Monday, July 9, 2012
Made a ton of progress today. Finished the low poly, UVs, and bakes... Put together the separate low poly pieces to make the low poly desk version. This is a current/next gen asset so the poly count is fairly high (around 5-7k I believe).
I have to merge some verts and fix some seams and then I can move on to the texture!
I have to merge some verts and fix some seams and then I can move on to the texture!
"Remastered" the tea garden. Redid the foliage shader so the bushes didn't have black shadows, fixed the little white flower lighting, rebaked the lighting for the whole scene to reflect the changes. And retook all the screenshots and edited them to replace the website images! I've been sending my portfolio to a lot of places this weekend and felt the foliage lighting was a major issue I should probably fix before they saw it.
Link to portfolio page: http://jbartwork.weebly.com/japanese-tea-garden.html
Before
After
Link to portfolio page: http://jbartwork.weebly.com/japanese-tea-garden.html
Thursday, July 5, 2012
Monday, July 2, 2012
Sunday, July 1, 2012
Started to model and UV the lowpoly pieces of the desk. Read an article on the polycount wiki about baking normal maps that really opened my eyes to how they work. I did a test bake and I'm getting some artifacts on the normal map though.
Maya 2012 can't do transfer maps, something about imported preferences screwing it up. So I have to delete my preferences and redo copying my scripts and stuff over I guess before I can get much further with this.
Maya 2012 can't do transfer maps, something about imported preferences screwing it up. So I have to delete my preferences and redo copying my scripts and stuff over I guess before I can get much further with this.
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