Art of Janice Bell

Art of Janice Bell

Sunday, July 29, 2012

About done with the zbrush base mesh of the pillar (need to bevel some edges), then going to take it into zbrush.




Thursday, July 26, 2012

Blockout progress! Just need to fit the pieces a little bit better so there's no intersecting geo. Then I can start making Zbrush base meshes and begin sculpting. I'm probably going to start with a tileable brick sculpt to learn Zbrush a little better, and then I'll probably sculpt the pillars first. Getting excited, was starting to get discouraged/bored with this but I'm determined to make solid progress soon.


Tuesday, July 24, 2012

Started blocking out the interior. It's not much to look at but I spent a LOT of time setting up the grid and trying to make sure everything stays perfectly modular. Made some tiny progress on the desk; putting it on hold until I get the actual scene put together.









Color comps!


Thursday, July 19, 2012

Wednesday, July 18, 2012

Digital Painting project #2 final submission. Struggled a lot with it, need more practice drawing people!


Monday, July 16, 2012

Texture progress! (no spec)


Working on the texture... Maya 2012 HQ viewport errors galore up in here so turned off the normal map for now :<




Tuesday, July 10, 2012

Final submission for the first project in my Digital Painting class! Next project has to be done in Corel Painter, way outside my comfy Photoshop, and I'm going to poo my lederhosen.



Monday, July 9, 2012

Made a ton of progress today. Finished the low poly, UVs, and bakes... Put together the separate low poly pieces to make the low poly desk version. This is a current/next gen asset so the poly count is fairly high (around 5-7k I believe).

I have to merge some verts and fix some seams and then I can move on to the texture!


"Remastered" the tea garden. Redid the foliage shader so the bushes didn't have black shadows, fixed the little white flower lighting, rebaked the lighting for the whole scene to reflect the changes. And retook all the screenshots and edited them to replace the website images! I've been sending my portfolio to a lot of places this weekend and felt the foliage lighting was a major issue I should probably fix before they saw it.

Before




 After


Link to portfolio page: http://jbartwork.weebly.com/japanese-tea-garden.html

Thursday, July 5, 2012

Almost done with the low poly pieces. Getting some baffling nasty artifacts on the center spike piece, I suspect the UV layout is to blame. (High on left, low on right)


Monday, July 2, 2012

Done with the test bakes of the low poly posts and desk feet. (high poly models in the middle)
 Next will be the desk top and modular side pieces and then onto the texture!!


Sunday, July 1, 2012

Digital Painting Project 2 color comps

We don't talk about what happened to 3 and 4.

Wanted to keep it earthy/neutral.




Started to model and UV the lowpoly pieces of the desk. Read an article on the polycount wiki about baking normal maps that really opened my eyes to how they work. I did a test bake and I'm getting some artifacts on the normal map though.

Maya 2012 can't do transfer maps, something about imported preferences screwing it up. So I have to delete my preferences and redo copying my scripts and stuff over I guess before I can get much further with this.